Lara has travelled into a small town to meet some friends. These friends have received invitations from their girl friends to spend some days (and warm meals) with them. Unfortunately, they cannot reach their girl friends homes without help, because some of the ways are blocked. Your mission, if you are ready to accept it, would be: Please help to remove all obstacles, so that everybody can reach their destination.

This, my first level, is built very simply. Besides that, as a Tr 3 game, Lara could not do many things that she learned later on. There are no ropes to swing with or horizontal poles! You will not even find here raising blocks or torch puzzles.
And if that were not enough, you wont even find real challenges, most of the jumps are easy to do, and which breaking tiles you like to use to reach the next ledge, is up to you.
And there are no fly-by cameras in Tr3. But as this is only a from-one-room-to-the-next level. I hope that the few static camera views and the green health crystals will do to show the way.
You will not even find secrets, but it would be nice if you could collect some gifts for the girls that are lying around.

The level is merely a peaceful one. Lara needs her pistols, but please dont shoot at any living being! And the buddies in orange colour wont accept too close friendship. They only walk on marked ways. As long as Lara doesn't step on these ways they cannot harm her. Sometimes she has to do so, 
to make them follow her into the next room  but then please be sure that that the coast is clear. 

Problems I could not solve:
The music pieces only worked if  they were in slots for looped playing. Note: If a long repeated piece is going to be too nerve-wrecking - saving and reloading will start the main ambient music again. The "singing" of the man you can stop by jumping to the near by  gift box.

The big spindle wheels are rolling with the "quake" ambient sound. As they are originally Tr2 objects, and I was not able to give them a fitting Tr3 sample sound.

Most of the pickups are to be found again after saving and reloading. As for the keys, this is really spoiling the gameplay if you can have one in your inventory as a reserve, but please pick up at least the one on the ledge at the canal.

When leaving the game, or if you want to start anew you cannot go back to the main menue, but instead crash to windows, with the error message "tomb3.exe does not work anymore". But you can ignore this and start the level again right away.

Note: The big breakable wall in Tr3 can only be shot directly straight from the front, if it is placed into east direction. My first one shows to the north. When Lara says "Aah!"  at the green crystal in front of the face vanishing bug she stands on the right point of view...

My big thanks to:
My wonderful testers Eelkemama, mugs (Pat), who also like often before, helpfully polished up my English text, Zickenalarm, Markus and quetzalcoatl, who besides testing also kindly installed my level data into the Mac version. 

Turbo Pascal for the DxTre3d editor, the Fexmerger, FexInspect and the tombpc-script editor.
IceBerg for the invaluable valuable TBuilder.
Raider Croft and Turbo Pascal for the even so PixStr.
And Ulead PhotoImpact, that helped me to work on the texture set several hundred times. 

Spongebob, who crafted those cute gift boxes extra for me.
Uranos1 for the ham.
Mr NiceGuy for the fir trees.
Teme9 for the palm tree.
The Levelbase Stuff for the wonderful snow-covered  broad-leafed tree. 
I was allowed to take it from BaGi's and Hochgiftig's "The Belfry", but was not able to find out who actually made it.
Michiel for the garden bench mesh.
Eidos for all the other objects from Tr1-5 which I partly re-textured.

Also Eidos for the textures from Tr1-5, especially from TRC.
The Levelbase Stuff for the textures from "Thief2" and "Undying".
Free texture sites, before all   CGTextures http://www.cgtextures.com/ 
TextureKing http://www.textureking.com/
and Mayang's Textures http://mayang.com/textures/

The background music:
From the Canconiere de Uppsala
Frederic Chopin
Tr 3 Antartic ambient sound / Antonio Vivaldi
The Tokens
Samuel Scheidt / Edvard Grieg
Ray Charles
Diego Ortiz
Dion

Thank you very much, for playing my humble level, in spite of all the limitations.
I hope you will enjoy it a little.
